PRE-ALPHA STRESS TIME
Next week is alpha and we're all pulling our heads in to have a game that's full of lovely placeholder assets! The programmer is working on creating a way to win the game as well as making the game feel smoother, the artists are pumping out materials with placeholder textures to give the level some life, and the designer is still non-existent. ;) We've gotten loads of good feedback from fellow students and a few teachers at college, and have been implementing some things to make the game more enjoyable. A big point someone made is that hitting a wall or another player stops the flow of the game, and instead of coming to a complete stop, you should spin out or just rub along the obstacle to keep moving.
Team Thunderboot's excited to hear the feedback we will receive from alpha!