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METAL MASH V.2

  • Aug 8, 2016
  • 1 min read

Well that pitch could've gone better. We learned a lot and I think were starting to move in the right direction. A big issue we had was we didn't have a clear vision of what we wanted our game to be, also the fact that we don't have a designer was clear because everything seemed a bit all over the place. The main thing we took from that was we now ask other design students in the building for advice and criticism. It's not as good as having a designer but I think we're on the right track.

Due to slow productivity, our programmer has requested we move to unity at least for the prototype, he was able to whip up a game based on feedback that worked over LAN. Many people seemed to like the top down aspect that we implemented, so it looks like that's the direction we're heading with Metal Mash... for now.

Artists are back to the drawing board with concept art, this time moving to a city level that will be played top down.


 
 
 

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